Also decreases the amount of bedrest needed to heal from wounds. Reduces the chance of falling unconscious due to pain. Also increases the time before a dwarf succumbs to thirst, hunger, suffocation, and drowning. Makes a dwarf both harder to injure and capable of making more combat moves before getting tired. Crafting (crafts, coins, chains, totems, mechanisms, weaving cloth, decorating items, sewing images).Processing (making lye, potash, pearlash, soap, extracting strands).Jeweling (cutting gems or glass, encrusting goods with gems or glass).Farming jobs (making cheese, processsing plants to bags or vials, extracting from plants, brewing, cooking meals).Trapping (baiting traps, catching live vermin, extracting from vermin, recovering pet vermin).Fishing jobs (fishing, cleaning fish, catching live fish, extracting from fish).Stone detailing (smoothing, engraving, carving fortifications).The following jobs determine their speed based on agility: If you choose to modify the game to make dwarves faster, you must use numbers lower than 1000 (e.g., ) in the raws. The "speed" values are what is shown in Adventurer mode. (No indicator - base agility) - speed 1000.(Does not speed "workshop" related tasks. Speeds many tasks undertaken by a dwarf, including movement, combat, digging. Recovering wounded, giving food and water.Animal handling (caging and uncaging, chaining and unchaining, leading creatures, pitting creatures).Animal processing (butchering, tanning leather, rendering fat).
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