![]() There were a lot of things to consider, since all the puzzles in Trine 2 are pretty open ended and can be solved in a number of ways. It took over two weeks to get it working and that seemed like time wasted – but the frog became one of the most iconical scenes in the game, so it was definitely worth it!" It was originally modeled and animated for use with our Trine 1 engine back in 2009/2010, but broke completely when transferred over to the new engine. "A lot of the things you see in Trine 2 are custom animated and the famous frog scene is a good example. Instead, the design team focused on doing documentation for different core elements of the game: The new skills and abilities, enemies, interactable objects and puzzles – basically everything gameplay related was thought out. Since Trine 2 was a sequel and the gameplay was very similar, we didn’t use any grand design documents to cover the entire game. So the decision to make Trine 2 was made quickly, and from early on we began planning the improvements and new features – many which were left out from the original Trine (sometimes due to time constraints and sometimes because they would have clashed with other existing features/design). The concept process for Trine 2 started already during the development of the original Trine We had learned from our experiences on the aftermath of our first game, Shadowgrounds, that we should immediately have a follow-up project after a game was complete. Overall development from the concept stage to code: Surprisingly, there wasn’t an over-arching design that dominated the game when it came to the PlayStation 4 as Trine 2: Complete Story.įrozenbyte Studios’ marketing manager Kai Tuovinen offered his thoughts on PlayStation 4 version, documenting the changes from the game’s initial inception to the final stretch, how the new content fundamentally changes the game overall and the process behind the level design. ![]() That was until Trine 2 came along – that too after the amazing first game – offered an amazing experience overall to players. There are even less of such games which offers players a chance to cooperate together with varying classes and across a vast fantasy world. ![]() ![]() There aren’t a lot of side-scrolling, 2D, action RPGs out there. ![]()
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